What is Charios
Charios is an AI-powered browser tool designed for the auto-layering, rigging, and animation of 2D game characters. It aims to streamline the character animation process, allowing users to animate their game characters within minutes.
How to use Charios
- Drop an image: Upload a character image to the platform.
- Auto-layering: Charios automatically detects and separates each part of the character (head, torso, limbs, accessories) into transparent layers, ready for rigging.
- Rigging: Layers can be positioned near joints and snapped to bones. The deformation updates in real-time, allowing for live preview of edits.
- Animation: Utilize a library of hundreds of pre-made mocap animations or drag and drop your own
.bvhor.fbxfiles. The tool automatically normalizes bone lengths and can extrapolate missing bones. - Play-test: Test animations directly within the editor using a play-test modal. Users can select actions like Idle, Walk, Run, Jump, or Attack and control the character with keyboard inputs (WASD, shift, space).
- Export: Export animations as GIFs, Unity prefabs, PNG sequences, or JSON skeletons. Support for Godot and Unreal engines is also available.
Features of Charios
- AI-powered auto-layering of character images.
- Automatic detection of alpha islands (head, torso, limbs, accessories).
- Easy rigging with joint magnets that snap to bones.
- Live preview of deformation and real-time edit updates.
- Per-layer repaint functionality.
- Adjustable per-bone length and thickness.
- Multi-select scale and rotate for layers.
- Built-in library of hundreds of mocap animations.
- Support for importing custom
.bvhand.fbxmocap files. - Automatic normalization of bone lengths for imported mocap.
- Extrapolation of hand and foot bones when missing in source rigs.
- In-editor play-testing with keyboard controls.
- Export options include GIF, Unity prefab, PNG sequence, and JSON skeleton.
- Browser-based, requiring no installation or build steps.
Use Cases of Charios
- Rapid 2D game character animation.
- Streamlining the process of preparing layered character assets.
- Applying motion capture data to 2D characters.
- Quickly rigging and animating characters for indie games.
- Creating animations for devlogs and platforms like itch.io.
- Integrating animated characters into Unity, Godot, and Unreal Engine projects.
Pricing
- Free: Offers all editor features, up to three active projects, and 13 bundled mocap clips. Community support is included.
- Pro: Priced at $20/month, it includes unlimited projects, priority asset processing, a higher upload size cap, export to PNG sequence and JSON, and email support.
- Studio: Priced at $45/seat/month, it includes all Pro features plus self-serve seat management, team invitations, a single invoice for the team, and priority support.
FAQ
- Does Charios need a build step or install? No. It's a browser-based application with no downloads, compilation, or configuration required.
- Can I use my own mocap?
Yes. You can drag and drop
.bvhor.fbxfiles. The tool normalizes bone lengths and extrapolates missing bones. - Is it really free? The Free plan is available forever for up to three active projects with all editor features unlocked.
- Which game engines can I export to? Currently, exports are available for Unity prefabs and JSON skeletons. GIF and PNG sequences are also supported. Godot import is on the roadmap.
- Does Charios work on mobile? The marketing site and dashboards are responsive, but the editor is designed for desktop use due to the need for precise input and a larger canvas.




